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Violent games are creatively too easy, says Spec Ops writer

Added: 26.03.2013 23:49 | 5 views | 0 comments


Walt Williams says violent games not bad or wrong, just too easy; would like to see more hopeful characters written in the future.

writer Walt Williams believes violent games are, creatively speaking, too easy. Speaking today during a Game Developers Conference panel, Williams lamented the ubiquitous use of killing in many first-person shooters, saying such actions have become not only mundane, but also run-of-the-mill, and at times even used as filler.

"We're in an industry full of very intelligent, knowledgeable, and progressive people. It's getting harder and harder for us to play these games and to look at them critically and say, 'This is OK.' This makes sense, especially as we get older," Williams said. "I would like to see less violent games out there. Not because they're bad or wrong, but because I think creatively they're too easy."

Williams' talk was focused on contextualizing violence through narrative, using Spec Ops: The Line as an example. He said it was remarkable that Spec Ops: The Line ever came to market, given the experimental nature of the title.

"Honestly, the game was very much an experiment. One that, to this point, I'm kind of really surprised that it ever made it to the shelves," Williams said.

Williams said he is unsure where writing for shooters should go in the future, but suggested that creating more hopeful characters would be a good start.

"Where do you go after doing a game like this? How can you make another shooter#133;that leaves your characters arguably alive? I think we need to get to a point where we can move back to maybe trying to write characters#133;that are a bit more hopeful. I think that might be a good first step," he said.

From: www.gamespot.com

Violent games are creatively too easy, says Spec Ops writer

Added: 26.03.2013 23:49 | 13 views | 0 comments


Walt Williams says violent games not bad or wrong, just too easy; would like to see more hopeful characters written in the future.

writer Walt Williams believes violent games are, creatively speaking, too easy. Speaking today during a Game Developers Conference panel, Williams lamented the ubiquitous use of killing in many first-person shooters, saying such actions have become not only mundane, but also run-of-the-mill, and at times even used as filler.

"We're in an industry full of very intelligent, knowledgeable, and progressive people. It's getting harder and harder for us to play these games and to look at them critically and say, 'This is OK.' This makes sense, especially as we get older," Williams said. "I would like to see less violent games out there. Not because they're bad or wrong, but because I think creatively they're too easy."

Williams' talk was focused on contextualizing violence through narrative, using Spec Ops: The Line as an example. He said it was remarkable that Spec Ops: The Line ever came to market, given the experimental nature of the title.

"Honestly, the game was very much an experiment. One that, to this point, I'm kind of really surprised that it ever made it to the shelves," Williams said.

Williams said he is unsure where writing for shooters should go in the future, but suggested that creating more hopeful characters would be a good start.

"Where do you go after doing a game like this? How can you make another shooter#146;that leaves your characters arguably alive? I think we need to get to a point where we can move back to maybe trying to write characters#146;that are a bit more hopeful. I think that might be a good first step," he said.

From: www.gamespot.com

Violent games are creatively too easy, says Spec Ops writer

Added: 26.03.2013 23:49 | 12 views | 0 comments


Walt Williams says violent games not bad or wrong, just too easy; would like to see more hopeful characters written in the future.

writer Walt Williams believes violent games are, creatively speaking, too easy. Speaking today during a Game Developers Conference panel, Williams lamented the ubiquitous use of killing in many first-person shooters, saying such actions have become not only mundane, but also run-of-the-mill, and at times even used as filler.

"We're in an industry full of very intelligent, knowledgeable, and progressive people. It's getting harder and harder for us to play these games and to look at them critically and say, 'This is OK.' This makes sense, especially as we get older," Williams said. "I would like to see less violent games out there. Not because they're bad or wrong, but because I think creatively they're too easy."

Williams' talk was focused on contextualizing violence through narrative, using Spec Ops: The Line as an example. He said it was remarkable that Spec Ops: The Line ever came to market, given the experimental nature of the title.

"Honestly, the game was very much an experiment. One that, to this point, I'm kind of really surprised that it ever made it to the shelves," Williams said.

Williams said he is unsure where writing for shooters should go in the future, but suggested that creating more hopeful characters would be a good start.

"Where do you go after doing a game like this? How can you make another shooter#133;that leaves your characters arguably alive? I think we need to get to a point where we can move back to maybe trying to write characters#133;that are a bit more hopeful. I think that might be a good first step," he said.

From: www.gamespot.com

ZoKnowsGaming: Saints Row IV Preview: The Life Of A Superhero President

Added: 24.03.2013 5:18 | 2 views | 0 comments


ZoKnowsGaming writes "To say that Saint's Row IV has gained skepticism in the gaming media is an understatement. Far too frequently, message boards are wrought with comments of "Isn't this just 60 dollar DLC?" and "Steelport again?" Though both merited questions, the half hour we spent checking out Saint's Row IV taught us that, if anything, there is very little to worry about."

From: n4g.com

PlayStation Plus: Venture into The Cave, Free for Plus Members

Added: 18.03.2013 22:18 | 1 views | 0 comments


PS US Blog - Spec Ops: The Line rocked your Instant Game Collection at the start of March, and Joe Danger 2: The Movie rode in last week. This week, youll find The Cave, as well as Tekken 6 available free for PlayStation Plus members. Youll also find deals on fantastic games like Rocketbirds: Hardboiled Chicken, among others.

From: n4g.com

PlayStation Plus: Venture into The Cave, Free for Plus Members

Added: 18.03.2013 18:04 | 3 views | 0 comments


Spec Ops: The Line rocked your Instant Game Collection at the start of March, and Joe Danger 2: The Movie rode in last week. This week, you’ll find The Cave, as well as Tekken 6 available free for members. You’ll also find deals on fantastic games like Rocketbirds: Hardboiled Chicken, among others.

From: feedproxy.google.com

Spec Ops: The Line studio unveils major next generation FPS - "It's time to do something different"

Added: 15.03.2013 10:48 | 35 views | 0 comments


New game will use Unreal Engine 4, reveal coming this year.
Spec Ops: The Line developer Yager has a bun in the oven, marked "AAA First Person Shooter". As reported by Eurogamer, it's an Unreal Engine 4 game for next generation platforms, and we can expect a full disclosure in the next few months.

From: www.oxm.co.uk

Spec Ops Dev Licenses Unreal Engine 4 For Next-Gen Title

Added: 14.03.2013 19:45 | 65 views | 0 comments




Yager, the studio behind last year's surprisingly deep third-person shooter Spec Ops: The Line, will be making use of Epic Games' Unreal Engine 4 in the development of their next major title. This shouldn't come as too much of a shock, as the studio used Unreal Engine 3 when developing Spec Ops.

From: www.gamerevolution.com

Unreal Engine 4 Licensed by Yager

Added: 14.03.2013 16:27 | 41 views | 0 comments


Spec Ops: The Line developer is Europe#039;s first independent studio to license the latest Epic Games#039; game engine technology

From: www.gamershell.com


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